In this release, we've added support for actor-to-actor communication. We support both "proactive" communication (calling other actors' methods) and reactive communication (subscribing to other actors' event streams). Please see the updated "Actor Primer" doc for more details.
This code is still fairly unstable.
After you've installed the code, please refer to the Actor Runtime Manager help page for instructions.
NOTE: There is a breaking change in this release with respect to the 0.1 release. FabricActorClient.Subscribe now accepts an IObserver<ActorEvent> rather than an IObserver<string>. This is because we have changed our event publication format from a delimited string to an ActorEvent object.